#version 330 core

in vec2 TexCoords;

uniform float Time;
uniform vec2 MousePos;
uniform vec2 Size;
uniform sampler2D image;
uniform sampler2D imageNoise;
uniform sampler2D imageNoise2;
uniform float DrawBg;
uniform sampler2D Color;

out vec4 FragColor;

void main()
{
	vec4 img_color = texture2D(image, TexCoords);
	
	if(img_color.r < 0.5 && img_color.g > 0.5 && img_color.b < 0.5)
	{
		img_color.a = 0.0;
	}
	FragColor = img_color;
	
}
